games
The Haunting of Emoren
The Haunting of Emoren is a Turn-based RPG / Platformer hybrid for the Nintendo Switch, IOS, and PC. Guide Shuma the Fox and his companions through the treacherous world of Emoren to help him find his way home!
the iota project
The IOTA Project is a VR game developed in Unreal Engine for HTC Vive and Oculus Rift. The player is dropped into the cockpit of a six story mechanized robot. Together, you must defend a tropical neon-punk city as you seek out and destroy enemy forces.
blade ballet
Blade Ballet is a slashing dance of robot destruction. Players take control of whirling bots armed with laser swords, maces, bombs, and more, battling to the death. Each bot possesses a unique personality and special abilities - use them to claim victory as you spin from one challenging arena to the next.
Blade Ballet is an award-winning title available on PS4 and Steam.
Artist Maelstrom
While exploring the Unreal Engine, we gave our artists a challenge: create an environment viewable in virtual reality.
about Dreamsail
OUR MISSION
About Us
"DreamSail" is a motto for a situation that ANY creative would want for themselves.
The act of DreamSailing is to pursue the optimism of embarking on a creative journey while acknowledging the spice of adventure that one should expect from any voyage.
No ship is guaranteed to ever reach its destination, and this sentiment keeps us pragmatic in the pursuit of our dreams. Culturally, we are proud to acknowledge the personal ambitions of our employees and our ability solve development smartly to ensure the production of fantastic games.
The over-arching goal is to create a game experience that can take our player community along for an emotionally significant ride. We want our players to not just interact with our end products - but over the course of their development as well.
Everyone sails with us.
We're the adventurous sort who take advantage of their opportunities to create awesome things for ourselves and the world at large. We're not afraid to be indulgent, and prefer the kind of work culture where achieving creative fulfillment is more important than chasing quick victories.
Starting up in New York City has meaning for us. We have all been apart of the city's expanding Gamedev community, watched it grow over the years and inspire us to seek opportunities wihtin it. Thanks to the NYU Game Center and other local communities like Playcrafting, we're proud to be in a position to contribute ourselves.
We strive to catalyze our local scene.
CREW
Sasha Sanders
Founder / Art Director / CG Artist
Sasha served as an Environment Artist for Insomniac Games and worked alongside prodigious game-dev veterans to deliver fun art assets and intriguing set compositions for the Ratchet & Clank franchise. After a period of devoted labor, Sasha set out to carve his own destiny and founded DreamSail Games.
jsanders@dreamsailgames.com
https://www.artstation.com/kahze
Magnus Aduro
Creative Director
"I like video games."
Kyle Riley
Game Design Lead & Project/Program Manager
Kyle Riley has been an independent game developer for over 14 years and has worked on a variety of projects including Malison: The Cursed City, Bananner Nababber, Berserk Boy, Nanokin, and many other projects over the course of their career. With a wide array of skills in multiple fields including music composition, programming, 3D and 2D art, writing, project management and game design, they are passionate about game development in all of it's nuances and eccentricities and are excited to assist with and work with the entire team to make "Emoren" as enjoyable and exciting as possible for all the fans eager to play it!
Hugo Desautels
Lead Programmer
Hugo started out in the mid 2000's as Video Editor for Electronic Arts in Montreal on titles like Army of Two, SkateIT, SSX Blur, Need For Speed Wii, Boogie and Spores. He then went on as Cinematic Designer on The Secret World at Funcom and worked on Thief 4 at Square-Enix/Eidos. In 2016, he started his own company called HawkX Games, learned programming, then created and published a game on Steam. Hugo is a true hardcore gamer and plays many video games every single day along with his wife.
hdesautels@dreamsailgames.com
The Games We Played: https://list.hawkxgames.com/
Patrick "Blue Tomato" Boelens
Senior Programmer
Being a proficient 3D modeler while focusing mostly on programming, Patrick is a well-rounded game developer with a special love for system design. After creating the ARES battle engine several years ago, Patrick is excited to now be working on a title implementing it.
Igor Bondarchuk
Concept Artist
"I like video games, and drawing."
Alec Galambos
Composer & Audio Lead
Alec is a composer and audio designer for interactive and immersive projects, and the artistic director of the KHORIKOS vocal ensemble. Since moving to New York to pursue a M.M. degree in Composition and Film Scoring at NYU, he has recorded scores for film, TV, commercial media, and indie games. He’s spoken at GameSoundCon, MAGFest, and NYC Game Audio about interactive and spatial music implementation in VR. In his original music, he loves to explore big spaces, singable melodies, and dense, colorful harmony.
Vincent Jones
Audio Designer
Vincent is most well known as a founding member of the heavy metal band Aether Realm. Having cut his teeth working on Sabotage Studio's masterpiece "Sea of Stars," Vincent now brings his knowledge of Wwise systems in JRPG environments and knack for efficient execution to the DreamSail team.
KENLY SIMMONS
Community Manager
Wondering who’s behind the DreamSail Games social media? Meet Kenly! Kenly is a graphic designer, social media content creator, photographer, cat mom, and longtime lover of video games. In her new role as Community Manager, she aims to grow a thriving community of dauntless adventurers around DreamSail’s newest title, The Haunting of Emoren, and make it the best place it can possibly be.
ksimmons@dreamsailgames.com
Steven Sanders
Advisor
Steven Sanders founded clear mask pioneer BendShape Mask in 2020 and sensing innovator Tactual Labs in 2012. Mr. Sanders grew Tactual from a University of Toronto spin-out into a leading vehicles sensing provider with $5MM+ in revenue and a patent portfolio spanning over 102 issued US patents. Mr. Sanders grew BendShape Mask into a leading provider of clear surgical masks to tier-1 education, medical, and commercial customers throughout North America. He is an inventor on 36 US patents spanning medical devices as well as capacitive, optical, and RF sensing hardware and software. Since 2009, he has served as a Research Analyst & Principal at Sanders Capital, a value-oriented institutional asset manager with over $75B AUM. From 2006-09, Mr. Sanders worked as a principal banker and strategist for Merrill Lynch Global Wealth management and Bank of America. Mr. Sanders graduated from Wharton School of Business at the University of Pennsylvania in 2006.
Lewis Sanders
Advisor
Lewis A. Sanders is the founder, CEO and Co-CIO of Sanders Capital, LLC.
Mr. Sanders was the former Chairman (2005 - 2008) and CEO (2003 - 2005) of AllianceBernstein L.P. He served as Vice Chairman and CIO from 2000-2003, when Alliance Capital merged with Sanford C. Bernstein & Co., Inc.
Prior to that, Mr. Sanders was the Chairman and CEO of Sanford C. Bernstein & Co., Inc. (1993-2000). In his 32 years at Bernstein, Mr. Sanders was also the President and COO, with senior responsibility for all research and investment management operations (1981 - 1993), EVP of research and investment management (1979 - 1981), and Research Director (1972 - 1981). Mr. Sanders joined Bernstein in 1968 as a Research Analyst, establishing credentials that would lead to his being named to the Institutional Investor All-America Research team four times. Before joining Bernstein, he was a Research Assistant at Oppenheimer Co. for two years.
Mr. Sanders serves as a board member of Memorial Sloan-Kettering Cancer Center, Weill Cornell Medicine and The Norton Art Museum and as a trustee of The Rockefeller University.
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Here we are getting set up at the Exploring Future Realities event! If you’re attending, stop by and say hi! 😄… https://t.co/bf1e2ILZFc
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RT @SusanosWrath: I found you, @dreamsail. Thank you for The IOTA Project. All I wanted in VR was to pilot a giant robot and this is… https://t.co/sIkyUHXOa7
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Messing around with building our own physical buttons! Nothing like experimenting w the @htcvive. It feels too cool… https://t.co/qLweGLqR7I
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